Camping game developed in Unity.
Some challenges included:
- Developed a lever that interpolates particle system parameters for the waterfall.
- Editor tools to control the sky colour gradients.
- UFO spawning particles, which triggered audio effects on particle birth
- My voice was used for two characters in this game: doing voiceovers and working with the sound designer was particularly fun!
When: 2020
Studio: Sago Mini
Lead Developer: Tassio Knop
Play Designer: Davin Risk
Lead Artist: Elaine Hsu
Lead Artist: Elaine Hsu
Artist: Katherine Elliott
Technical Artist: Rachel Theil
Animator: Yuliya BoublikovaSound Designer: Danny Simmons
Release Manager: Danielle Rainey
More info can be found at https://sagomini.com/apps/camping/